Post by Zuty on Jan 14, 2008 19:11:28 GMT -5
Ah, me and you were talking about this. The "Anti-Spirtomb" attack, if you will.
An auto boost of Atk/SpAtk by 2 is rather nice, I think the list of pokemon needs to be looked into more, but I like some of the PKMN you gave it too. (Meowth+ for one, even though it has 2 abilities already.)
I think that it should be given to PKMN who are doing normal damage, not tossed onto someone whos going to abuse this or get nothing from it. Giving it +2 to SpAtk/Atk is well balanced too, Its not ridiculously high and also not to low.
I also think that it has the possibility to be bumped even to +3 (Since all stat changes go back to normal when switched out, Am I right?) then this can't be hugely abused and since no boost attack gives +3 or higher (Excluding Belly Drum) to one state, you will still need 2 turns minimum to boost the stats up to max.
That said, my only real concern with this would be the list for two reasons:
1. Its to long, You slapped a good 12 PKMN with this ability (About 30 if you count each of there stages with the ability) Try and limit it to who needs it or would most likely have it because of the pokemon itself.
2. Its very spread and just seems slapped in. While you don't have all the types up there, you gave it to several guys who are of different types. I think keeping it to the nature of each type and PKMN is key with this.
I am wondering if I should leave the "Useable PKMN" out for now and then once we start using abilities in the RP have the Mods/Admins discuss who should get the ability based on what it is and who will benefit from it more (Hopefully make some UU/NU PKMN more used)
~Zuty
An auto boost of Atk/SpAtk by 2 is rather nice, I think the list of pokemon needs to be looked into more, but I like some of the PKMN you gave it too. (Meowth+ for one, even though it has 2 abilities already.)
I think that it should be given to PKMN who are doing normal damage, not tossed onto someone whos going to abuse this or get nothing from it. Giving it +2 to SpAtk/Atk is well balanced too, Its not ridiculously high and also not to low.
I also think that it has the possibility to be bumped even to +3 (Since all stat changes go back to normal when switched out, Am I right?) then this can't be hugely abused and since no boost attack gives +3 or higher (Excluding Belly Drum) to one state, you will still need 2 turns minimum to boost the stats up to max.
That said, my only real concern with this would be the list for two reasons:
1. Its to long, You slapped a good 12 PKMN with this ability (About 30 if you count each of there stages with the ability) Try and limit it to who needs it or would most likely have it because of the pokemon itself.
2. Its very spread and just seems slapped in. While you don't have all the types up there, you gave it to several guys who are of different types. I think keeping it to the nature of each type and PKMN is key with this.
I am wondering if I should leave the "Useable PKMN" out for now and then once we start using abilities in the RP have the Mods/Admins discuss who should get the ability based on what it is and who will benefit from it more (Hopefully make some UU/NU PKMN more used)
~Zuty