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Post by Zuty on Jan 6, 2008 20:31:37 GMT -5
Since I am really bored and it seems like new moves and abilities are few and far between. If you have an idea for a new move/ability post it detailed here and the Admin/Mods will look over it and approve it.
This is to be seen as a fourm to toss ideas around and not make 'Uber' moves that are way to over powered. Please put some thought into your post or else I or another mod/admin will delete it.
The format should be made like so:
NAME TYPE PP POWER ACCURACY EFFECT
POKEMON THAT CAN USE IT
DESCRIPTION ON THOUGHTS ABOUT IT ---
ABILITY NAME EFFECT POKEMON THAT HAVE IT
DESCRIPTION ON THOUGHTS ABOUT IT
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So basically, don't just post your idea and leave it hanging. Talk about it, like how you got the idea, how it would work out, combos with existing moves (Please don't combo it with FakeMoves), ETC. Abilities should be described the same way, Why <POKEMON> should get it and what moves would gain/loss from it.
Enjoi.
~Zuty
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Post by Zuty on Jan 6, 2008 20:57:22 GMT -5
Brisk Flame Fire 30 PP 40 Power 100 Accuracy Effect: Always strikes first.
Pokemon:
Chimchar line Ponyta line Houndour line
Flareon Arcanine
Basically a Fire type Quick Attack, Learned by a few pokemon you would expect to be fast moving. I couldn't really think of any good Egg Move worthy PKMN, perhaps someone to have its type covered?
Just a first attempt to show an example. Bold and Colors help!
~Zuty
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Post by Zuty on Jan 6, 2008 21:16:31 GMT -5
Steadfast Effect: Defense raises at end of turn.[/color] In-depth: Defense increases by one stage each turn except the turn that the Pokémon is switched into battle.[/color]
Pokemon:
Shieldon line Aron line Geodude line
Shuckle Spirtomb Relicanth
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Like speed boost, but for big wall type pokemon. I was trying to give it to pokemon with high def and low Atk/Sp Atk so its not a huge wall with a ton of damage dealing attacks. I may need to look back at this and edit who can have it, but I like how it is now.
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texsla
Explorer
The crazed squirtle
Posts: 116
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Post by texsla on Jan 7, 2008 0:18:41 GMT -5
Ability: Water surge Effect: water attacks do 2x damage but moves use 3 PP instead of 1 In-depth: All water type moves do twice the amount of damage but all moves not matter which element use 3 PP instead of 1 if affected by the ability of pressure it doubles to 6 the damage is doubles what it would normally do so if a normal squirtle used water gun and did 30 a water surge one will do 60 critical and STAB etc are done first then their damage is worked out and then their damage is doubled
water starters lines milotic gyrados wailmer and wailord
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Post by Zuty on Jan 7, 2008 16:48:31 GMT -5
I see where your going with it, but would this 2x stack with STAB? A water pokemon using a water move already gets a 1.5x bonus. If you do not add the STAB on this is basically already an Ability, Although not limited to one type.
Adaptibility is learned by the Porygon line and does 2x instead of 1.5x for STAB moves, So instead of making a Water version of it for Water types they would just get Adaptibility which does the same without the PP increase to use.
~Zuty
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Post by Mawile on Jan 7, 2008 17:00:09 GMT -5
NAME: Toxin Smash TYPE: Poison PP: 5 POWER: 50 if sucessful.. ACCURACY: 65 EFFECT: The pokemon fires a compact blob of toxins which bounces around for several seconds, and then explodes, badly poisoning anything it hits, including the user. If it hits an opponent directly, it does moderate damage, and explodes.
POKEMON THAT CAN USE IT: Blastoise, Kingdra line, Forretress, Octillery, Camerupt, Wailord Line.
DESCRIPTION ON THOUGHTS ABOUT IT: Well, we need a Toxic attack that isn't as cheap, yet does damage. I figured that with the accuracy at 65, and with the chance of the user being badly poisoned, this was fair.
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Post by Zuty on Jan 7, 2008 20:19:57 GMT -5
IMHO you went a bit to hard on the attack. I think you gave it to big of a draw back with Badly Poisoning the user. Poison Fang is 50 power/100 acc and can badly poison the target, So I think that doing a 60-70 power with lower accuracy and with a chance of poisoning with no other draw backs would work fine. Of course if you bump the power to 75+, than I would agree with both targets or just user being poisoned. Of course, I would think that even that would be OP.
So basically, the pokemon fires a ball of sludge that explodes on contact. I don't understand the bouncing around part for several seconds.
~Zuty
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Post by Mawile on Jan 8, 2008 16:43:53 GMT -5
Hmmm. I'll update it.
NAME: Toxin Smash TYPE: Poison PP: 5 POWER: 65 if sucessful... ACCURACY: 50 EFFECT: The pokemon fires a compact blob of toxins which bounces around for several seconds, and then explodes, probably, (a 60% chance), poisoning anything it hits, including the user. If it hits an opponent directly, it does moderate damage, and explodes. The cause of the explosion is the energy of the target, which is why it explodes immediately.
POKEMON THAT CAN USE IT: Blastoise, Kingdra line, Forretress, Octillery, Camerupt, Wailord Line.
DESCRIPTION ON THOUGHTS ABOUT IT: Well, we need a Toxic attack that isn't as cheap, yet does damage. I figured that with the accuracy at 50, and with the chance of the user being badly poisoned, this was fair.
I made another one, by the way...
Name: Pinball Ricochet Type: Normal PP: 10 Power: 15, the damage is doubled for each sucessive hit. Accuracy: 80% Effect: The user curls up into a ball, Rollout, or Defense Curl style, and kicks the ground with it's feet, propelling itself into the air. For the definition of a sucessive hit, for this move, if it bounces on the ground more than once before striking the ceiling, the walls, a tree or large rock, or, of course, the target, the move ends.
Pokemon that can use it: Igglybuff, Jigglypuff, Wigglytuff, Azurill, Marill, Azumarill, Golem, Shuckle, Spheal, and Sealeo.
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Post by Zuty on Jan 8, 2008 18:54:08 GMT -5
So for Pinball, they basically roll up into a ball and bounce on the target for Rollout damage that increases each successful hit. Seems fine to me, you put a really long description on the effect tho.
~Zuty
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Post by Mawile on Jan 8, 2008 19:30:08 GMT -5
Yeah... I couldn't really shorten it much, since it WAS different than Rollout... I figured that would be ideal for the Wigglytuff line, since they have soft bouncy bodies... ^^
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Post by Pikafan on Jan 8, 2008 20:47:33 GMT -5
Name: Spiked Skin Effect: It's an ability like Rough Skin, except its for pokemon that has spikes instead of hard skin. Pokemon that have it: Cacnea, Cacturne, Ariados, Weelde, Beedrill, Pineco, Scorupi
It's like a Rough Skin for Bug Types and other spiked/hard-shelled pokemon like Cacnea and Pineco.
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Post by birdcatchertim on Jan 9, 2008 16:11:49 GMT -5
Name: Poison Wing Type: Poison Power: 65 Accuracy: 90 Effect: user uses poison tipped wings to attack there opponent. May cause poisoning. Pokemon that can use it: Zubat, Golbat, Crobat, Beedrill, Venomoth, Yanma, Yanmega, Masquerain, and Mothim
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Post by Zuty on Jan 9, 2008 17:30:40 GMT -5
I really like Poison Wing and think that it is a well balanced and well rounded attack. The pokemon that can learn it are also ones you would expect to its not just an attack given to any PKMN with wings.
Spiked Skin sounds fine too, but IMHO needs to be worded differently because just saying its like Rough Skin in its Effect doesn't do much.
Name: Spiked Skin[/color] Effect: The opponent takes 1/16th of Max HP as damage when using an attack that requires physical contact with this pokemon.[/color] Pokemon that have it: Cacnea, Cacturne, Ariados, Weelde, Beedrill, Pineco, Scorupi[/color]
I like it, since Rough Skin was only limited to one pokemon (Sharpedo) so far this gave a bit more range of its effect to PKMN you know would hurt when you hit them.
~Zuty
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Post by birdcatchertim on Jan 9, 2008 18:23:02 GMT -5
Name: Juggernaut Effect: The closer a Pokemon get to being KO'd the higher its Attack goes. Every 10 damage Attack raises 2 stages. Pokemon that have this Ability: Machop, Machoke, Machamp, Kangaskhan, Rhyhorn, Rhydon, Rhyperior, Sudowoodo, Heracross, Phanpy, Donphan, Makuhita, Hariyama, Aron, Lairon, Aggron, Carnidos, Rampardos, Sheildon, Bastidon, Munchlax, Snorlax,
Eh, I feel like I offered it to too many though feel free to weed out the pack if you want.
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Post by sandragon13 on Jan 10, 2008 1:02:58 GMT -5
Name: Juggernaut Effect: The closer a Pokemon get to being KO'd the higher its Attack goes. Every 10 damage Attack raises 2 stages. Pokemon that have this Ability: Machop, Machoke, Machamp, Kangaskhan, Rhyhorn, Rhydon, Rhyperior, Sudowoodo, Heracross, Phanpy, Donphan, Makuhita, Hariyama, Aron, Lairon, Aggron, Carnidos, Rampardos, Sheildon, Bastidon, Munchlax, Snorlax, Eh, I feel like I offered it to too many though feel free to weed out the pack if you want. Unfortunately, it's way too easy to take advantage of this one. 10 damage on this RPG is nothing, especially to something of lv. 40 or higher. For example: A lv. 50 Machamp would have 200 HP by the RPG's calculations, which means after taking just about any attack, or a single Dragon Rage, it would have suffered 30 damage, and had its attack boosted to +6. That's an instant Belly Drum, with no drawback, on a Machamp with more than 80% of its health remaining. It might be more applicable if it gained +1 attack for every 1/6 of health it lost. However, that's basically what Flail and Reversal are, doing more damage as health wanes. To your credit, however, cool name, and good idea, it's just too easy to abuse. -sandragon13
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