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Post by Zuty on Jan 10, 2008 20:08:39 GMT -5
Juggernaut as an ability, even like how SD fixed it, sounds a bit to OP. Juggernaut as an attack sounds like something were you are unstoppable and you can not avoid the attack NO MATTER WHAT. So maybe a Fighting type Swift? I can see something like this working better.
Juggernaut Type: Fighting[/color] PP: 10 Power: 50 Accuracy: ~ Effect: Cannot miss. Has a chance to raise the users Attack. Secondary Effect: Ignores all Accuracy and Evasion modifiers. Has a 30% chance to raise Attack stage by 1.
Pokemon that have this Ability (NAME+ means the NAME and its Evo Line): Machop+, Kangaskhan, Rhydon+, Makuhita+
Discuss.
~Zuty
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yoshi
Mod in Training
Posts: 797
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Post by yoshi on Jan 11, 2008 17:25:34 GMT -5
Lets see if i rememberr this atack...
NAME:Inferno touch TYPE:fire PP:10 POWER:110 ACCURACY:80 EFFECT:Chance of burn
POKEMON THAT CAN USE IT Any pokemon with natural fire (on their bodied)
EX: Cyndaquil line chimchar line ponyta line slugma ETC Exceptions to the fire body: Vulpix line porygon line (porygons can change their bodies)
DESCRIPTION ON THOUGHTS ABOUT IT: Any pokemon with natural fire on their bodies can focus all their heat to that one spot and strike there enemies.
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Post by Zuty on Jan 11, 2008 19:17:57 GMT -5
I think that giving it to just visible flame Pokemon would be enough, Porygon is a bit of a stretch. Otherwise, it sounds fine. Its a lower Acc Heat Wave with +10 power buff.
~Zuty
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Post by Zuty on Jan 11, 2008 19:43:50 GMT -5
Keen Mind Effect: Boosts Special Attack when effected by a status. In-depth: When this Pokémon is affected by Burn, Paralysis, Poison, or Sleep, its Special Attack is increased by 50%.
Pokemon usable with: Abra+, Gastly+, Slowpoke+, Chimecho, Espeon (Drops Synchronize, Since Umbreon has it also)
I think I may need to drop the +50% to a lower number, It gives a Maxed out Kazam over 600 Special Attack (Deoxys has the highest Special Attack maxing at 504)
~Zuty
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Post by sandragon13 on Jan 11, 2008 22:07:13 GMT -5
Keen MindEffect: Boosts Special Attack when effected by a status.In-depth: When this Pokémon is affected by Burn, Paralysis, Poison, or Sleep, its Special Attack is increased by 50%.Pokemon usable with: Abra+, Gastly+, Slowpoke+, Chimecho, Espeon (Drops Synchronize, Since Umbreon has it also) I think I may need to drop the +50% to a lower number, It gives a Maxed out Kazam over 600 Special Attack (Deoxys has the highest Special Attack maxing at 504) ~Zuty I agree, Gengar, Alakazam, Espeon, and Slowking can all abuse this power. It might be logical if it was significally cut in power (for example, to 1.15X, or a 15% increase) when it has a status. As is, a Gengar or Kazam could switch into a Will-o-Wisp, not needing to fear the Attack drop, and get a huge boost to its Sp. Atk, and sweep. However, Guts grants an equal boost to Physical attack, and is worded the same. I presume that this is what the power is based off of. Since Guts on something like Heracross, Machamp, or Hariyama is legal and can be countered, it might be applicable. All things concidered, this power, though it appears overpowered, is actually usable. This will likely lead to a wave of Rest-Talk abusers to trigger the power. Unlike with many Guts-bearing pokemon, most of these pokemon have poor defenses, and even if they use Rest to activate the power, they still risk getting one-shotted or triggering a switch to a counter. This makes this strategy counterable, and thus more likely to be approved. It should be noted that some users can't afford to switch into certain status attacks. Kazam can't afford to switch into Hypnosis or Thunder Wave, same goes for Gengar and Espeon. Gengar is also immune to Toxic. Slowbro and Slowking aren't harmed by Wisp's Attack drop or Thunder Wave's Speed drop, and are thus the best (feasable) users of this ability. It should also be noted that should Slowbro or Slowking, when running this power in conjunction with Trick Room, will have five turns in which they would be the fastest and most powerful pokemon on the field, especially if they switch into Thunder Wave. This is an ideal situation, and offers tremendous potential given their overall good stats, Slack Off, and strong movepools. It is able to be countered by Blissey, Milotic, and other Special sponges like Cresselia and Suicune, especially the former two for their access to instant recovery moves. Suicune can also Roar them out, or stall with Calm Mind, Rest, and Pressure. The Kazam and Slowpoke lines also have two existing abilities which must be considered. Kazam, despite its huge Sp. Atk. score with this activated, is still limited to a select few Special attacks to make use of it, and can be walled by something like Metagross or Spiritomb. Gengar is more versitile and has a larger movepool, but it sacrifices EQ immunity when running this power, and something faster with EQ (i.e. Scarf Garchomp, Aerodactyl, or Dugtrio) can switch in and KO it with ease by picking on its weak defense. Chimecho's tiny movepool and defensive stats leave it without many attacking options. All things considered, I'll approve this ability. It is essentially special-type Guts, and can be countered through various methods. As long as it is considered as such, it is approved. -sandragon13
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yoshi
Mod in Training
Posts: 797
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Post by yoshi on Jan 11, 2008 22:07:41 GMT -5
is it excepted? Also do you get the moves you make like the old fakemoves? Or do i have to "happen upon it" or sumtihn
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texsla
Explorer
The crazed squirtle
Posts: 116
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Post by texsla on Jan 12, 2008 8:39:23 GMT -5
EDIT: Ability: Counter strike Effect: If attacked by a fighting move it's and strengthens the next fighting move your Pokemon uses by 2x plus With STAB is 3.5x
Pokemon able to have ability Machop+ Tyrouge+ Pucton(this is a Pokemon I'm designing if i can't design or it's not approved I'll remove it)
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Post by Zuty on Jan 12, 2008 11:21:14 GMT -5
@sd - After reading your entry I think I will have to go back and edit it. I originally wanted a SpAtk Guts, but after I found out of the huge boost it gives and how OP it could potentially make some guys I was thinking if I should even post it or not. I followed through with it, just to see any responses that may arise. yoshi - Until we implement Abilities (Something that I would like to add to the RP) then I wouldn't think it is available in the RP at this time. Of course, I made this thread to toss ideas around for Moves/Abilities as a brainstorming forum. I don't really intend for any moves/abilities to be implemented into the RP until the time is right, even if an Admin/Mod says 'Yes' or approves it, because it would lead to confusion among players and the staff. Until a system is set up where the attacks are kept track of better then this and the moves are all revised and fixed DO NOT expect ANYTHING you see here to be in the RP. texsla - I'm not sure of completely ignoring the attack is a good thing. I'm fairly sure a Fighting Type PKMN can take a Fighting type attack and not get one shot by it. (Maybe a Heracross +Choice Band, + Guts active, and Close Combat. Thats another story ...) I think it should take the attack, and then get a 2x boost to the next Fighting type attack. Of course this would add onto STAB from a Machop+ or Tyrouge+ to make your next attack 3.5x. Ill have to get a nod from SD to make sure this is right, but a Vital Throw from a Machop would make it move last (Which guarantee's you being hit by a fighting move) and have its 70 base power Vital Throw upped to 245. Even if we do make it 1.5x, add in the STAB you still hit 210 with a Vital Throw. Now, If you don't add on STAB, then this is useless as you already get 1.5x from being a fighting type and using a fighting type move (AKA. STAB). If you bump this to 2x and ignore STAB, then this becomes a fighting typed Adaptibility after you are hit by a fighting type move. ~Zuty
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texsla
Explorer
The crazed squirtle
Posts: 116
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Post by texsla on Jan 12, 2008 20:09:50 GMT -5
counter strike was originally just going to be a fighting flash fire but I'll change it anyway.
Name: wind scythe Type: Flying PP: 20 Power: 90 accuracy: 80 Effect: High critical hit ratio
Spearow+ Farfetch'd Dodou+ Scyther aerodactyl Skarmory Gligar+
The foe is slashed by a claw wing etc which has fast moving wind spiraling around it.
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Post by sandragon13 on Jan 12, 2008 22:22:51 GMT -5
Powered-up Air Cutter. It's not original enough, but a cool name... Sorry, but it's just too similar to Air Cutter, Air Slash, and Wing Attack. -sandragon13
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Post by Zuty on Jan 13, 2008 8:50:39 GMT -5
I think I know how to make it original.
Wind Scythe Flying PP: 10 Power: 70 Accuracy: 75 Effect: The foe is slashed by blades of wind which have a chance of blowing the target away and either end the battle or switches the opponent pokemon in a trainer battle. Secondary Effect: Has a chance to forces the target to switch to a random Pokémon.
Useable PKMN:
Spearow+ Farfetch'd Dodou+ Scyther Aerodactyl Skarmory Gligar+
Right now the only moves that force a switch are Roar and Whirlwind, but they don't do any damage. So I was thinking of a hard hitting cyclone of wind that deals damage with a small chance to also force a switch (About 5-10%).
~Zuty
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Post by sandragon13 on Jan 13, 2008 11:39:27 GMT -5
I think I know how to make it original. Wind ScytheFlyingPP: 10Power: 80Accuracy: 75Effect: The foe is slashed by blades of wind which have a chance of blowing the target away and either end the battle or switches the opponent pokemon in a trainer battle.Secondary Effect: Has a chance to forces the target to switch to a random Pokémon.Useable PKMN: Spearow+ Farfetch'd Dodou+ Scyther Aerodactyl Skarmory Gligar+ Right now the only moves that force a switch are Roar and Whirlwind, but they don't do any damage. So I was thinking of a hard hitting cyclone of wind that deals damage with a small chance to also force a switch (About 5-10%). ~Zuty A clever idea, but it too is faulted. Skarmory is an effective wall for its massive defense stat, lack of physical weaknesses, ability to spike and stealth rock, and to phaze using whirlwind or roar. Thus, it is forced to sacrifice its ability to attack so that it can run the standard Brave Bird/Roost/Spikes or Stealth Rock/Whirlwind support set. This attack would unify Whirlwind and Drill Peck, which is useful, but would also allow Skarmory to run both Stealth Rock and Spikes, then destroy opponants with Whirlwind. Anything that runs Whirlwind does so because it acts as a phazer, forcing stat-uppers out of play and racking up passive damage. The only one that comes to mind are Skarmory and Aerodactyl, both of whom can set up Stealth Rock and/or Spikes. Thus, this attack would be largely disadvantageous to the user, because the opponant could use the "being forced to switch" as a free retreat and switch to a counter, like Magnezone. -sandragon13
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Post by Zuty on Jan 13, 2008 18:54:15 GMT -5
I just copied the pokemon list from the original, I didn't look over it. So beyond Skarmory never using this (Thats what your saying, right?) what about the attack itself?
~Zuty
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Post by sandragon13 on Jan 13, 2008 18:57:29 GMT -5
I think it may be a touch overpowered, maybe knock it down to 70 or 75? -sandragon13
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Post by Mawile on Jan 14, 2008 16:15:14 GMT -5
ABILITY NAME: Exorcise EFFECT: When battling a Dark or Ghost pokemon, Attack and Special attack go up two points
POKEMON THAT HAVE IT: Meowth+, Heracross, Munchlax+, Meditite+, Abra+, Happiny+, Cleffa+, Igglybuff+, Buneary+, Snubbull+, Chingling+, and Ralts+
DESCRIPTION ON THOUGHTS ABOUT IT:
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